Stone Designer Textures for Revit: installation and use
Overview
Start by watching our 3-minute Stone Designer video tutorial.
The tutorial video quickly outlines several important tips and tricks for creating CAD textures in our Stone Designer tool and downloading the textures to use in your CAD and Rendering software.
This tutorial will show you step-by-step instructions for installing and using these texture files in Revit. Separate tutorials are available for AutoCAD and Sketchup.
DOWNLOAD THE FILES
This is Stone Designer user interface.
Following the Stone Designer tutorial, you can play around with the settings to obtain the required textures for your Revit project.

After customizing your stone design patterns, click “Save,” select “Texture,” and then click “Download.” This will download the stone texture file to your computer.

Repeat, this time selecting “Bump,” clicking the “Save” button, and then clicking “Download.” This will download the bump map file to your computer.

You can find the texture and bump files in your downloads folder. Move them to the project folder.

Install in Revit
Open the Revit Project Design file where you wish to use the texture.
We are using this sample project to demonstrate the application on this highlighted floor.
Select the Element and click Edit Type to open Type Properties.

Click Edit in the Type Properties.

The Edit Assemble control will appear.
Open the Material Browser from the “…” Button in the Material Tab of the desired finish

Click the Create and Duplicate Material button.
Click Create New Material.

Rename the newly created material texture for easy identification (e.g., DP066).

Go to Appearance section
You will see the text “no image selected” below the empty image section (white box).
Click on that text to open the file browser.
Select the material texture file from the location where it was previously saved and click “Open”.

The material texture is added in front of the image. Next, we need to scale the AutoCAD material to the size we created in Stone Designer.
To scale the material, click on the image, and the Texture Editor will appear.
By default, the material texture image is scaled 1’ x 1’ (which needs to be changed).

Unlock the proportion by clicking on this “∝” and scale the texture image to the Stone Designer size
The size is 77.5” x 100.7” as specified in the downloaded texture file name.
Enter these size values in the Scale section.
At this point, you are done setting up the material texture.

Next, let’s set up the corresponding bump map.
Scroll down in the appearance section to the Bump tab.
Click the checkbox to the left. You will see its properties editing section open below it.
Select the Bump map file from the location where it was previously saved and click “Open”.

The material bump image is added to the Bump section.
To scale the bump, click on the Image. The Texture Editor will appear
Scroll down to the Scale section. Again, the image is scaled 1’ x 1’ by default.

As you did for the texture, unlock the proportion by clicking on this “∝” and scale the image.
The actual size of 77.5”x100.7” is specified in the name of the downloaded bump file.
Enter these same values for Scale and close the tab.
Click Done to close Texture Editor.
At this point, you are done setting up the bump map.

We started this tutorial by selecting the floor surface below.
The material texture is applied to that surface.
